![]() They do seem a little less pronounced, but every unit is still completely useless without micromanagement. ![]() The terrible pathfinding-units have a predilection for taking weird routes and getting stuck-and dull AI have made the jump to 2018 as well, and they still grate. If you jump into the Rise of Rome campaign or play as Yamato Japanese dynasty in a skirmish, you’ll still be going through the same motions and fielding identical armies. By the time you finish the Egyptian tutorial, you’ll have seen it all. A mountain of maps and objectives can’t disguise the fact that you’re playing with the same small deck, the same units and buildings, in every campaign. ![]() I still predict you’ll tire out before you finish every campaign.
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